It’s not as easy as it sounds, since you have to learn to mix in new moves or cancel the combo into super attacks if you want to optimize your damage. Every character can pull off a basic combo by continually pushing the light punch button. The action is also a bit more friendly to newcomers. Pulling off a huge combo still feels great. If you want to win, you need to string together large combos that can go all over the place - the air, the ground - and even extend as you swap in a new character. You also can’t call in allies to deliver assist attacks.īut the fighting is still fast. You have two characters on your team instead of three for the first time since the original Marvel vs. Capcom has always stood out with its quick action. This means no Wolverine, Deadpool, and a bunch of other iconic heroes. The character models look a bit janky and lifeless, and Capcom is focusing on heroes and villains from Disney’s Marvel Cinematic Universe. If you’ve been listening to the fighting game community (or even the larger gaming community), you’ve probably noticed some skepticism around this new installment. I got to play the PlayStation 4 version (on my PlayStation 4 Pro) for my review.
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Capcom: Infinite, which comes out on September 18 for PlayStation 4, Xbox One, and PC, is the new entry in the series. I also count crossovers as one of my guilty pleasures (I probably watched The Jetsons Meet the Flintstones a few too many times as a kid). It also helps that I’m a fan of both brands. Multiple characters take up the screen at any time, and 100-hit combos are part of the package. You can always find more technical or methodical fighting games, but Marvel vs.
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